

Penumbra: Requiem is the third instalment to the series of survival-horror games with a heavy emphasis on atmosphere and story elements. I expected a lot more from an expansion of Penumbra and that was a great letdown. I could only recommend this game to players that like hardcore puzzles, wasting lots of time dealing with the weird bugs and trying to find a way out of the area. Last but not least, near the end of the game you gotta carry around a barrel of nitroglycerin (TNG), apart from the fact that this amount of that substance wouldn’t just move a few boulders away from the tunnel, but rather blow the whole place into pieces, i expect the damn thing to explode when i drop its barrel down from the stairway. Thirdly at some levels, even if you are a proficient gamer, you will probably need a guide or a walkthrough to solve the puzzles. At some point the box you are carrying thinks it is a railgun projectile and acts like one.no comment. Secondly it got lots of bugs, mainly with the boxes in the sewer area. First of all it isn't a Horror Game, it is an escape room game. what can i say about this 3rd installment of Penumbra. If you loved the franchise but forgot to play Requiem (as you thought Black Plague finished Philip's journey) like myself then you might find the 3rd expansion exciting enough but don't expect a coherent narrative and scary moments - it's just puzzles all over and 2 endings that you'll either love or hate. There's nothing wrong with this, it's just an episode that doesn't really fit the franchise which already has a sequel in the form of a community-made mod titled Necrologue. The first iteration of the HPL Engine seems already way too old but back then with Requiem the creators could showcase its capabilities. The scary aspect is completely missing and while the puzzles seem interesting enough all the audio and text were just thrown into this mess to tie up the loose ends. all to be able to pick up 2 artifacts that open the portal at the end of each stage. The task is usually to move objects, pull levers, pile up boxes, do some platforming etc. It is still about Philip who finds himself in a room then has to proceed from one chamber to the other until the conclusion is reached after a couple of hours of playtime. So, parallel to working on Amnesia work also began on the 3rd episode which was - in my opinion - completely unnecessary. Plus, Black Plague also put a lot more emphasis on storytelling. Then came Black Plague which was considerably longer and had several scary moments this was brought to fruition with Amnesia The Dark Descent.

It was interesting and while some of the fighting sequences left much to be desired back than (roughly 10 years ago) it was all refreshing with its physics-based gameplay.

A fitting conclusion to the Penumbra franchise, or is it? I remember the introduction to the series with Overture.
