


This is especially good with Striking Scorpions and Rangers/Pathfinders. Deploy anywhere on the table more than 18" of an Enemy Unit (with Line of Sight) and more than 12" away without LoS. Also, Swooping Hawks (and Baharroth, if you run him solo or with Hawks) don't scatter when Deep Striking, so I would almost always do it with them.Ĥ. *If you roll the 6 on the Warlord Traits table (units don't scatter within 6" of you Warlord), and your Warlord is mobile/durable enough to be where you want them, this is a much better option. This is a gamble, and while it can be great (and often is) it's not something I would want to rely on as a method of transportation. This is the single fastest way to get where you want to, BUT, you can scatter up to 12" from where you intended to go, and if you land on the wrong thing your entire unit could just go up in a puff of smoke. A unit that is Deep Striking can choose to arrive just about anywhere on the board. Do this with fast units such as Eldar Skimmers, Warp Spiders, and Jetbikes, and you can reach just about anywhere on the board in a couple turns even if you start off the edge.ģ.

This is actually one of the better options - there's no scatter involved, you know exactly where your units can arrive, and you get the most benefit/overlap from the arriving troops and any units that are already on the table. That is, stay off the table, but then come in from your Deployment Zone. Some of your army will have to do this (unless you deploy only Infiltrators, you sneaky bugger!) or you will lose on the technicality that you have to have something on the table at the end of each turn.

wha-?! Come on game designers!)īUT, all that being said, an Eldar army can be absurdly fast in-game, and before then can deploy in almost every way any other army can.ġ. We don't get drop pods, none of our transports are Assault vehicles, and Necron Flyers will zip right by our stuff in a race (which. While Eldar are, according to the fluff, the fastest race out there (second possibly to Dark Eldar) the truth is, most Eldar units aren't really all that fast. So, with Eldar especially, we have some wonderful options here. Aside from army building and Psychic Powers, Deployment is the part of the game where you have the most control to affect the way the battle will go - and, being able to put units where they're needed as safely as possible is key to making sure they make back their points.
